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Old Dec 02, 2006, 10:24 AM // 10:24   #781
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If you haven't noticed, the damage from Lightbrigers Gaze is not armor ignoring.

I had lvl3 LB when I first tried DoA and my Gaze was only doing 76-80 damage. The other people in my group also brought it (one of which was lvl 7 LB) The interruption is far more useful than the damage.

Last edited by Vahn Roi; Dec 02, 2006 at 10:26 AM // 10:26..
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Old Dec 02, 2006, 10:24 AM // 10:24   #782
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Quote:
Originally Posted by Vahn Roi
A group of guildies has been running an SF build and last I heard they were inside the fortress fighting that huge "50 monster mob"
Wow, I ran into you. You called me a n00b, some one said "Only some one who is an idiot would use the word n00b, or any form of it." That shut you up real nice.
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Old Dec 02, 2006, 10:25 AM // 10:25   #783
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Quote:
Originally Posted by Nanood
Well im no expert but i was wondering and correct me if im wrong but dont the lightbringer skills work in DoA ?

Just a thought on the skill description.

100 holy damage + interrupt and one other foe struck for each rank attained.

So at LB rank 9 (Yeah the grind would suck totally and be no fun) a single cast would hit 10 monsters for 100 holy damage + LB bonus and interrupt all 10 at the same time..

so.. lol

With a group of 8 that would be about 8000 holy damage + interrupts + bonuses.. every 15 seconds as long as your still alive lol

Thats gotta find a way to be helpful in here somehow..

Just a thought.
Doesnt do 100 damage tho. . ..
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Old Dec 02, 2006, 10:28 AM // 10:28   #784
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Omg... so many crying.

Arena-net:

Leave it as it is, just fix bugs (if there are any?) and leave this chalange hard as it is. Couse if there will come an update, that place will be easy... there will be many many farmers and this cant be.

Regards.

AncientLord
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Old Dec 02, 2006, 10:32 AM // 10:32   #785
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or someone finds a great way to exploit this all and put it on guru

no doubt ppl are already doing this
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Old Dec 02, 2006, 10:32 AM // 10:32   #786
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Quote:
Originally Posted by Lets Get to Healing
Wow, I ran into you. You called me a n00b, some one said "Only some one who is an idiot would use the word n00b, or any form of it." That shut you up real nice.
Actually I didn't catch that comment as after I said my last little word I warped to ID1 to meet up with a guild group...

Everyone seemed a bit cranky in the American districts, I apologize for what I said.

small world.
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Old Dec 02, 2006, 10:35 AM // 10:35   #787
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Quote:
Originally Posted by Spazzer
Give us better drops for the area. At least make the rewards consistant with the difficulty.

As it stands, 5+ hours to clear an area is way too much time for a handful of white non-max weapons.
The challange it self wont be enough... If there are no rewards ( drops seems the same on low difficulty as well on hard areas ).. Just another npc PvP like area?


the outpost will most likely soon be empty and it will be hard to make parties to enter ( 1h to make party )
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Old Dec 02, 2006, 10:35 AM // 10:35   #788
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Now people are advertising for OPZi and XMS. How long until all we say is abbreviations.
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Old Dec 02, 2006, 10:36 AM // 10:36   #789
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Quote:
Originally Posted by Vahn Roi
From what I was told, there are two bosses in this huge mob, a warrior and a monk and it's impossible to pull anything without aggroing all '50' monsters.
Makes me wish I'd chosen the 'I want my mommy' option.

Was just reading in campfire that B/P is having some success.... i hope for A-net's sake (and everyone that doesnt have a necro, monk or ranger) that isn't true. I don't think anyone wants another tombs thats just longer and harder.
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Old Dec 02, 2006, 10:36 AM // 10:36   #790
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Well,

Finally, our guilde team killed the first boss





After killing the boss, there is a chest that each team member can get gem from it.

Our build:

Assasin (Shadow form tank)
Rt (Soul Twister+ Shelter)
2Mo (WoH and Divert hexes)
Me (Spiritual pain, surge, mistrust, interupt)
E (SH+MS fire nuker)
N/Mo (SS curse)
N/Mo (BiP)

This build is not so great but can work.
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Old Dec 02, 2006, 10:37 AM // 10:37   #791
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So basically, you want it kept hard as it is to weed out the hardcore elites from the average, casual players, eh?

People will find "useful" builds and such, or "farm" like mad to raise their LB ranks. To me, it still won't do them much good without good tactics, coordination, and the right setup. While that will lead to some very picky group leaders, so far, I am finding out that this is where setup and strategy really comes into play.

The challenge can be kept hard enough, but remember that not everyone are as skilled as others, and cannot put in the many hours needed for these kinds of "hardcore" stuff.

Quote:
Originally Posted by Vahn Roi
Actually I didn't catch that comment as after I said my last little word I warped to ID1 to meet up with a guild group...

Everyone seemed a bit cranky in the American districts, I apologize for what I said.

small world.
90% of them are cranky. Wish I had a limitless iggy list.

Last edited by LordDeArnise; Dec 02, 2006 at 10:40 AM // 10:40..
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Old Dec 02, 2006, 10:40 AM // 10:40   #792
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Good lord.... 100 of those stones? I guess Tahlkora had better get used to those rags she's wearin....

Oh, congrats though.
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Old Dec 02, 2006, 10:47 AM // 10:47   #793
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Congratulations, Noocoo, nice job.

I love it. We got pretty far with my last group.
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Old Dec 02, 2006, 10:51 AM // 10:51   #794
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Yep, I just beat Lord Jadoth in a normal PUG.

Well, that's 1/4 of the quest done....
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Old Dec 02, 2006, 10:53 AM // 10:53   #795
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It's not as bad as it seems. Gems can also drop from monsters.
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Old Dec 02, 2006, 10:57 AM // 10:57   #796
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we got quite far with a bonder,healer(with infuse)and anormal healer,2 tanks,2 nukers and a ss...but we didnt complete it
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Old Dec 02, 2006, 11:35 AM // 11:35   #797
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We got pretty far with 1 dervish tank, a Warrior damage dealer, 2 nukers, bip, Gimmer of light monk (me), Bonder and a paragon. However, we got some miss-aggros, and after some time the warrior had to leave.
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Old Dec 02, 2006, 01:01 PM // 13:01   #798
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I lost the post, but somewhere back there in the many pages of this thread...someone mentioned the SF build works here. I will assume SF is Sorrows Furnace, so would this be the oh-so popular Oro farming build? Or was there another popular build that I slipped by me?

The reason I ask this is because I believe that Oro build revolved around the stance tank carrying the gear, correct? I didnt have alot of time to spend in these new areas last night, but I dont think I noticed any items that could be carried around like that....except maybe that shard thing in the one zone.

Anyway, could someone clear that up? Thanks.
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Old Dec 02, 2006, 01:04 PM // 13:04   #799
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well, i'm not a game designer, but i'll try anyway.

to make a good "elite area" do the following
  1. design a neat and unique map, do not make it all dark and gloomy to hide your design flaws, make it jar dropping fingerlickin' good looking. make it somewhat like sorrows furnace
  2. design unique and interesting mobs. do not just make the mobs more overpowered than other mobs, make them different. here are a few suggestions
    • place some mobs in between, that are skilled like the players team, just like ascention in prophecies.
    • place mobs in there, that reflect the current pvp metagame to some extend: iway, SFway, ParaHolding, RaO, Smiting etc.
    • place a few ubermobs, 2-3 monsters that are way more powerful than normal mobs, like glint for example. don't flood the area around these mobs with other mobs
    • mobs that move with constant +25% speed buffs around the map, so you have to catch them to kill them and get neat drops
    • etc etc
    remember, do not make them overpowered, make them interesting and challenging.
  3. create unique and fun challenges, here are some suggestions:
    • portals that spawn huge mobs of lvl 10 or 15 critters equipped only with simple skills like hammerbash or gale. you have to kill 200 to close the portal. make a timer, the faster you do this, the better the reward (items, gems, etc).
    • make a racetrack filled with obstacles like doors to break, mobs that slow down etc. make a timer, the faster you complete it, the better the rewards.
    • make an area where you have to stop fleeing mobs to reach the exit. make a timer the more mobs you stop from fleeing, the better the rewards.
    • etc.
    the point is: don't make the challenges too hard, make them challenging and base the rewards on the performance of the team. this way, you challenge the casual player AND the powerplayer.
  4. design the quests fun and interesting. no fed-ex quests, no kill XY quests. maybe a npc that wanders about and you have to catch him etc.
  5. make the rewards worthy. maybe not all drops max gold with perfect stats, but max damage, good gold-purple-white ratio, high chance of perfect stats etc.
  6. make FUN area effects, that affect monsters, too. like:
    • all casts are instant
    • everyone moves 25% faster
    • spells have double the range
    • healing skills can target enemies and damage them for the amount they would heal allies
    • everyone takes double damage but gains a morale boost every 30 seconds
    • everyone gains 1 adrenaline and 5 energy every 5 seconds
    • all damage/healing is halfed, but skills have half the energy cost and recharge 50% faster
    • you deal double damage, but take half the damage yourself when you attack/cast on a foe, same goes for healing: you gain half the health yourself
    • etc
    now that would be both fun AND challenging!
  7. to make the area more challenging for those who want it, let them choose the difficulty at the entrance, change the density of mobs acordingly, give special rewards for higher difficulties.
you see, it's not THAT hard to create an area that is incredible fun to play, challenging and something to look forward to.
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Old Dec 02, 2006, 01:18 PM // 13:18   #800
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I don't like suggestion #6...how is it Challenging?
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